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Practical Procedural Generation for Everyone
Practical Low-Effort PCG: Tracery and data-oriented PCG authoring - Kate Compton
Best Practices for Procedural Narrative Generation
Kate Compton - Practical Low Effort PCG: Tracery and data oriented PCG authoring
Kate Compton - Let It Grow: Practical Procedural Generation From The Ground Up [PROCJAM 2015]
Alexander Birke: Practical procedural world & story generation in Sea Of Rifts, naval roguelike RPG
Generative grammars as a form of procedural content generation
Kristen Yu: Video Game Quest Theory for Improved Procedural Content Generation
EPC2018 - Innes McKendrick - Working With Change
Let's Talk about Procedural Generation
Procedural Generation - How Games Create Infinite Worlds - Extra Credits
Ben Berman - Machine Learning and Level Generation